2024-01-09 17:53:33 +00:00
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'use strict';
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2024-01-03 18:36:00 +00:00
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const choices = ["rock", "paper", "scissors"];
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function getComputerChoice() {
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return choices[Math.floor(Math.random() * 3)];
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}
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2024-01-03 18:56:13 +00:00
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function playRound(playerChoice, computerChoice) {
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let playerChoiceCapital = playerChoice.slice(0,1).toUpperCase() + playerChoice.slice(1,playerChoice.length)
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let computerChoiceCapital = computerChoice.slice(0,1).toUpperCase() + computerChoice.slice(1,computerChoice.length)
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if (playerChoice == computerChoice) {
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2024-01-03 20:48:17 +00:00
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points.playerAddPoints();
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points.computerAddPoints();
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return `It's a tie! ${playerChoiceCapital} vs ${computerChoiceCapital}.`;
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2024-01-03 18:56:13 +00:00
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} else if ((playerChoice == "rock" && computerChoice == "paper")
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|| (playerChoice == "paper" && computerChoice == "scissors")
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|| (playerChoice == "scissors" && computerChoice == "rock")) {
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2024-01-03 20:48:17 +00:00
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points.computerAddPoints();
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return `You lost! ${computerChoiceCapital} beats ${playerChoiceCapital}.`;
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2024-01-03 18:56:13 +00:00
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} else if ((playerChoice == "rock" && computerChoice == "scissors")
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|| (playerChoice == "paper" && computerChoice == "rock")
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|| (playerChoice == "scissors" && computerChoice == "paper")) {
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2024-01-03 20:48:17 +00:00
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points.playerAddPoints();
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return `You won! ${playerChoiceCapital} beats ${computerChoiceCapital}.`;
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2024-01-03 18:56:13 +00:00
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}
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}
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2024-01-03 20:48:17 +00:00
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const points = (() => {
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this.player = 0;
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this.computer = 0;
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function playerAddPoints() {
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player++;
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}
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function computerAddPoints() {
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computer++;
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}
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function reset() {
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player = 0;
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computer = 0
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2024-01-03 19:06:15 +00:00
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}
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2024-01-03 20:48:17 +00:00
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return {get player() {return player},
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get computer() {return computer},
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playerAddPoints, computerAddPoints, reset};
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})()
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2024-01-09 17:53:33 +00:00
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const buttons = document.querySelectorAll("button.choose");
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const resultDiv = document.querySelector("div#result");
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2024-01-03 18:56:13 +00:00
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2024-01-09 17:53:33 +00:00
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buttons.forEach(button => {
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button.addEventListener("click", () => {
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let result = playRound(button.value, getComputerChoice());
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resultDiv.textContent = `Result: ${result}`;
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});
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});
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