Max 5 points, announce winner
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@ -16,15 +16,17 @@
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font-size: xx-large;
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cursor: pointer;
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}
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#result {
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font-family: Arial, Helvetica, sans-serif;
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font-size: larger;
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}
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</style>
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</head>
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<body>
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<button class="choose" value="rock">Rock</button>
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<button class="choose" value="paper">Paper</button>
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<button class="choose" value="scissors">Scissors</button>
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<div id="result">
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Result:
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</div>
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<div id="result"></div>
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<script src="index.js"></script>
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</body>
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</html>
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23
index.js
23
index.js
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@ -6,11 +6,13 @@ function getComputerChoice() {
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return choices[Math.floor(Math.random() * 3)];
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}
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function playRound(playerChoice, computerChoice) {
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function playRoundResult(playerChoice, computerChoice) {
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let playerChoiceCapital = playerChoice.slice(0,1).toUpperCase() + playerChoice.slice(1,playerChoice.length)
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let computerChoiceCapital = computerChoice.slice(0,1).toUpperCase() + computerChoice.slice(1,computerChoice.length)
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if (playerChoice == computerChoice) {
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points.playerAddPoints();
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points.computerAddPoints();
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return `It's a tie! ${playerChoiceCapital} vs ${computerChoiceCapital}.`;
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} else if ((playerChoice == "rock" && computerChoice == "paper")
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|| (playerChoice == "paper" && computerChoice == "scissors")
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@ -36,7 +38,7 @@ const points = (() => {
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}
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function reset() {
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player = 0;
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computer = 0
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computer = 0;
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}
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return {get player() {return player},
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get computer() {return computer},
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@ -46,9 +48,18 @@ const points = (() => {
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const buttons = document.querySelectorAll("button.choose");
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const resultDiv = document.querySelector("div#result");
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buttons.forEach(button => {
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button.addEventListener("click", () => {
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let result = playRound(button.value, getComputerChoice());
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function playGameRound(value) {
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let result = playRoundResult(value, getComputerChoice());
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resultDiv.textContent = `Result: ${result}`;
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});
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let point = [];
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if ((points.player >= 5 && (point = ["Player", points.player, "Computer", points.computer]))
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||(points.computer >= 5 && (point = ["Computer",points.computer, "Player", points.player]))) {
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resultDiv.innerText += `\r\n${point[0]} won against ${point[2]} ${point[1]}:${point[3]}`;
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points.reset();
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}
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}
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buttons.forEach(button => {
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button.addEventListener("click", () => playGameRound(button.value));
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});
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