odin-rps/index.js

65 lines
2.4 KiB
JavaScript

'use strict';
const choices = ["rock", "paper", "scissors"];
function getComputerChoice() {
return choices[Math.floor(Math.random() * 3)];
}
function playRoundResult(playerChoice, computerChoice) {
let playerChoiceCapital = playerChoice.slice(0,1).toUpperCase() + playerChoice.slice(1,playerChoice.length)
let computerChoiceCapital = computerChoice.slice(0,1).toUpperCase() + computerChoice.slice(1,computerChoice.length)
if (playerChoice == computerChoice) {
points.playerAddPoints();
points.computerAddPoints();
return `It's a tie! ${playerChoiceCapital} vs ${computerChoiceCapital}.`;
} else if ((playerChoice == "rock" && computerChoice == "paper")
|| (playerChoice == "paper" && computerChoice == "scissors")
|| (playerChoice == "scissors" && computerChoice == "rock")) {
points.computerAddPoints();
return `You lost! ${computerChoiceCapital} beats ${playerChoiceCapital}.`;
} else if ((playerChoice == "rock" && computerChoice == "scissors")
|| (playerChoice == "paper" && computerChoice == "rock")
|| (playerChoice == "scissors" && computerChoice == "paper")) {
points.playerAddPoints();
return `You won! ${playerChoiceCapital} beats ${computerChoiceCapital}.`;
}
}
const points = (() => {
this.player = 0;
this.computer = 0;
function playerAddPoints() {
player++;
}
function computerAddPoints() {
computer++;
}
function reset() {
player = 0;
computer = 0;
}
return {get player() {return player},
get computer() {return computer},
playerAddPoints, computerAddPoints, reset};
})()
const buttons = document.querySelectorAll("button.choose");
const resultDiv = document.querySelector("div#result");
function playGameRound(value) {
let result = playRoundResult(value, getComputerChoice());
resultDiv.textContent = `Result: ${result}`;
let point = [];
if ((points.player >= 5 && (point = ["Player", points.player, "Computer", points.computer]))
||(points.computer >= 5 && (point = ["Computer",points.computer, "Player", points.player]))) {
resultDiv.innerText += `\r\n${point[0]} won against ${point[2]} ${point[1]}:${point[3]}`;
points.reset();
}
}
buttons.forEach(button => {
button.addEventListener("click", () => playGameRound(button.value));
});